Quantified
a cooperative boardgame
about algorythmic citizenship,
privacy and human rights
about algorythmic citizenship,
privacy and human rights
Quantified illustrates how surveillance laws can render human rights conditional to what an algorithm classifies as ‘good’ behaviour and how this affects our right to movement, work and communication in everyday life. Players produce physical personal data traces in the game and get more agency in sharing or obfuscating their data. Quantified invites its players to engage in active decision-making on how to ‘spend’ their data within the system of a board game, trying to make the abstract concept of Big Data and its possible long-term consequences easier to grasp.
Listen to the reactions of Shut Up & Sit Down to our game testing session from minute 36:20:
Janna Ullrich
Game Development
Janna Ullrich, Dylan Cromwell, Stefan Brakman, Roman Rybiczka
Signed and developed by
Quality Beast
Special Thanks
to Stimuleringsfonds Creatieve Industrie NL for supporting this project, to Ron Huising for his mentoring in the early stages of the design, for all the clever minds who came to play test our game at the many different games fairs and provided their valuable input, to Andy Mesa for touring Quantified around the US
Supported by: